Hierarchy issue : scene_not_loaded" multiple times

Hi,

Please see the image attached.

I have tue beta 2.

Each time I hit the play button, new “not loaded scene” are added.

My game have only one scene.

Thanks.

Best regards,

AB

Hi, Could you please report a bug with your project so we can investigate?

Hi,

already done : case 735432

Hi,
I am trying to reproduce the issue locally and not able to do so. Can you please share with us the project as well (the case does not have the project attached)?

Cheers,
Harini
Unity QA

Hi,

I uninstall the 5.3 beta.

I just updated a project from 5.2 to 5.3 and this is happen.

I will install again 5.3 if you need.

But : can I have two version of unity on my computer ?

Thanks

Yes, just change the path while installing the other version!

Just curious though, you wouldn’t be having any script which uses the LoadLevelAsyncInPlaymode or LoadLevelAdditive etc?

Hi,

I don’t have any scene with this methods.

I just have one scene in my game.

Hi,
I think we found out what the problem could be, in the editor logs we can see the following logging statements indicating that “LoadLevel…” APIs are being used:

Assets/Extensions/AndroidNative/xExample/Scripts/AdMob/AndroidAdMobBannerInterstitial.cs(56,44): warning CS0618:
UnityEngine.Application.loadedLevelName’ is obsolete:
Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/Extensions/AndroidNative/xExample/Scripts/AdMob/AndroidAdMobBannerInterstitial.cs Line: 56)
Assets/Extensions/GoogleAnalytics/Core/GoogleAnalytics.cs(148,59): warning CS0618:
UnityEngine.Application.loadedLevelName’ is obsolete:
Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/Extensions/GoogleAnalytics/Core/GoogleAnalytics.cs Line: 148)

It could be these which are causing the problem. But unless we see the project it will be difficult to fully comment. If you want us to look at it further, can you please file a bug and attach the project?

Thanks,
Harini
Unity QA

I was connecting myself to tell you the same thing : it’s the issue :

Application.LoadLevel(Application.loadedLevel);

Thanks a lot !