High CPU and GPU usage when show Player Input Editor

Hello, I’m using the Input System package (com.unity.inputsystem), I found performance issues in the editor.

I have create a clear scene with one camera, and added a Player Input Script to my camera, with default input actions. But when I selected the Player Input in the editor, (not in playmode) unity started using a lot of CPU and GPU, but it didn’t actually do anything. When I collapsed it, unity’s CPU and GPU usage went down.

Is that a problem? Although it can use, it still has some negative effects on the frame rate.

I’m using Unity 2022.3.17f1c1
inputsystem package version is 1.7.0
CPU 11th Gen Intel(R) Core™ i9-11900KF @ 3.50GHz
Mem 32GB DDR4
GPU RTX 4060 Ti 8GB

Hi,
This is likely an issue with the property drawer/editor. Could you please file a bug report so we can look into it?

Thank you for your answer! I have submitted a bug report IN-76660.

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