Hello,
I migrate from unity 2019 to unity 2023 and i can observe a weird issue when i build my game without unity decompression fallback. My game have huge cpu spike and use a really high amount of CPU.
If i use unity decompression fallback, the game do not have an high usage of CPU.
I’m using on my server the web.config from (Unity - Manual: Server configuration code samples) :
The game load fine without any console error but the game use a lot of CPU.
If i use the unity decompression fallback, the game is running normally.
I really do not understand why i can have a cpu usage difference because of the server or unity decompression.
If someone have an idea.
Thank you and have a good day.