High failure rate this week

Our builds have been failing at a higher rate than normal this week due to various internal errors - are we unlucky or is it like this for everyone?

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And some of our builds have now been waiting for a build agent for 20 minutes. This isn’t great as we’re trying to get a release done.

We are having a similar issue but for different reasons. We have made no changes to our configuration and we are getting this now. Not sure it is related but the lack of errors lead me to believe this is on the Unity end.