I’m on an M3 Mac with latest MacOS Sequoia and Unity 6.
For any scene, even an empty when when clicking “Play” the Mac Activity Monitor app shows that the GPU is at 100% whenever the mouse is in the field of view meaning it’s using all cores and after a minute the fan turns on.
Is this normal or a known issue on MacOS? Shouldn’t an empty scene have low GPU usage?
You can also cap the fps of the scene view by setting EditorPreference/General/InteractionMode to Monitor Refresh Rate. It works better with apple silicon.