I currently have a single player game and want to add 2 player co-op.
I’ve read and fooled around with the Unity networking components in a separate project and get the gist of how it works.
My question is…
- Should I take my current prefabs from my single player, add the networking components for co-op and use the same prefabs for single player with the networking components disabled…and only enable them in a co-op game?
OR
- Should I duplicate all of my prefabs (that need networking) and add the networking components and make a duplicate scene to place them in?
I would think that option 1 would be best, so I don’t have to duplicate the whole scene (which would duplicate maintenance).
Any help would be appreciated as I just want to make sure I’m not sure what best practices are and just want to make sure I make things as cleanly as possible.
Note: I’m working on a VR title and could potentially have 100’s of items that can be picked up and examined in one scene.