High Quality PRB Detailed Sail Ship: Naval Cutter – 14-Carronade Cutter - Built-in, URP & HDRP

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High quality 3D model of a 14-carronade cutter which were in use in the French Navy during the 1830s. This 3D model is based on a scale model of those cutters which can be seen in the Musée national de la Marine in Paris.

This model is suited for desktop usage only! (not tested on mobile!) It comes with many separated and rotatable parts, all of them parented and ready for rotation.

A prefab with a helper script is included to hoist and lower sails, set wind speed, set wind direction, open and close gun ports, rotate carronades, rotate rudder, yard and boom.

The geometry of the sails is flat, to simulate wind they are set up for Unity’s cloth system. Raising and lowering the sails works via blend shapes (unfortunately blend shapes are currently not compatible with cloth, a quick smooth transition between wind blown cloth and flat geometry is done when switching to blend shapes which might cause a tiny flicker). The sails and flag uses a double sided variant of the Standard Shader. To make them work with rotatable parts some of the ropes are handled by a script – those ropes are based on the line renderer.
Please note that due to the complex nature of the rigging of a sail ship this will not always work perfectly: sometimes ropes will go through sails and sometimes cloth might go through colliders.
The Asset has a simple setup of deck colliders for 3rd person prototyping usage.

Size of the textures is up to 4096x4096 but it still looks good if you reduce texture size on import. The ship uses the Unity 5 Standard Shader (Albedo, Metallic/Smootness, Normal Map, Height Map, Ambient Occlusion).

Statistics as shown in Unity (shadows disabled)

LOD0: Tris: 124.5k, Verts: 107.1k – SetPass calls: 11 – Battches: 78 – Saved by batching: 76
LOD1: Tris: 52.2k, Verts: 49.7k – SetPass calls: 6 – Batches: 19 – Saved by batching: 49
LOD2: Tris: 22.0k, Verts: 21.2k – SetPass calls: 6 – Batches: 18 – Saved by batching: 22

Two included demo scenes show how to control the rotations of rudder, sails, gun ports and carronades with a GUI

You can preview the script reference here:
Script Reference: https://hessburg.com/AssetStore/NavalCutter_Readme_Scripting_Reference.pdf

Please note: No script or any other solution comes with this package which would actually move the ship model or give it buoyancy! The included scripts support rotation of ship parts only. No additional artwork or water included!

NEW: Cannon FX & Smoke:

NEW 1.2: Added versions for URP and HDRP

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Asset Store Link

Update 1.0.1 is out:

– Added float CutterControl.SailClothDamping to offer a quick way to set the motion damping for all sail clothes.

Increasing motion damping is helpful if the sails start to stutter when the cutter moves at a unrealistically high velocity. (like when moving it with warp speed in a RTS)

I’m very pleased to learn, that my Naval Cutter has been selected for today’s 24 hour sale (Saturday March 11, 15:00 CET till Sunday March 12, 15:00 CET).

It got selected just moments after I put it on my wishlist. I immediately bought it. It’s amazing. Although it would have been perfect if it had a below deck too. Is it possible for you to add one? Even if it’s empty.

Excellent modeling, as always! :slight_smile:

I have no internal deck plan for this cutter but I think I can do that by creating something generic. I would have to separate the door of the current model and add the interior model. I will try to do it, but I don’t know when I will find time.

Thank you! Which one of my models have you bought before?

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Actually, this ship will be the first. I didn’t even know you had this one out there. But I saw your Vietnam era helicopters when you released those (a year or so ago), and then I found your flying saucer model, and then the dirigible. They’re all great, and are in my wish list. I’m just trying to get my project more completely underway before I buy assets that would be fun to have, but are not absolutely essential at this point of development.

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Indeed another excellent model, and a great chance to get it at a great price with the 24hr sale.
Love the cloth sails which are rigged and working with included scripts to raise/lower each sail separately.
The PBR textures really bring the model to life.

Will have to find a way to integrate it into my ww2 naval sim somehow, may be as a ghost ship :smile:

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Yeah, I’m thinking ghost ship too. :slight_smile:

Thank you for considering it. And if you have plans to do more ships from age of sails, please do. Because I would buy them all in a heartbeat.

Nice to hear that someone actually sets my models on a wish-list :slight_smile:

Thank you. Same here, wish I could somehow add it to desktop version of my WOTA subsim, maybe I’ll convert it to a wreck.

Such a ship is a lot of work, I’m currently busy working on a WW1 and a WW2 aircraft – both with cockpits.

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Just wanted to come back and mention that I picked up this ship, and I’m downloading / importing now. :slight_smile:

I’m very impressed not just with the looks of it, but also with the working / moving parts like the sails.

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Wow … there is a lot under the hood with this ship model! LODs, blendshapes, … For those needing a well-detailed ship, this is a great buy.

I’m going to have to take another look after I’ve had some sleep. :wink:

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Thanks. Yes, I thought it would be handy for most people to get it ready for usage out of the box.

BTW: I’ve done some experiments with particles for cannon fire. What do you think about it?
Maybe I’ll add them to the asset in the future, but I first have to get rid of some 3rd party content that I’ve used and of course I need the time to do it.

https://www.youtube.com/watch?v=rODwHKMU06I

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Wow really nice cannon fire effects. :sunglasses:

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Thank you. Hope I can keep the look when changing particle textures.

An interior would be fantastic, looking forward to it.
Will make a a fantastic model even more so.

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That is definitely great news!