insert a camera orbit to be able to see the zombie from all angles ( we want to see the back and the feet as well ). fix some jitters from grabBite2 ( arm left ) and getUp ( leg left ).
Looking really good! Good job!
I know that you’re doing animation with motion cap a big concern with that is that these datas need to be optimized ( mean reducing keys manually not with the one from unity importer which can get rid of some “key” keyframes " to save some memory. Indeed one key per frame per bone can quickly become a big file.)
I also notice you animation splitter which is a great tool in case people need all the animation from the timeline. but in case some developer don’t require all the animations here again the whole file can be too heavy for no reason. that’s why some create one fbx file per animation to let the developer decide what her needs.
Anyways, Again congrats it’s a great creature that needs to be shot by your survivor dude!!
Edit : also HitStrongFall ( end of the animation root goes back and forth, needs to be fixed : double the before last and last keyframe to fix this interpolation )
@rosor
Thank you for your comments, there’s always good to receive critcs.
I’ll put a orbit camera as soon as i finish another job i’m doing right now.
*About the mocap, if you know the process, you whatch over and over again the animations and some time is hard
to see the little problems cause your eyes are tired of seeing the same thing over and over. haha, so i’ll take a look again to those animations
you are talking about.
*About the animation splitter, the idea is to help people like me that use 3ds max, or, if you already know your animations name and keyframe
you can manualy write the animations to the xml and use the tool to just split the anims from your char. I do not separate the animations in fbx files
because i always sell the .bip file wich is the source animation that you can load with max, any or all, and export as you like.
So maybe the problem is the pople who don’t have the 3ds max, but this zombie also has the FBX file with all the animations, if you want to retarget it’s just metter of pick frames you want.
Anyways thanks for the tips you point at this work. I’m glad you liked