high quality Zombie - Rigged, Animated (+ animation source)

It’s zombie time…

I present to you guys the Motiontracks Zombie, a high quality Zombie rigged with 39 animations + animation source (3ds max 2010+)


Animation list: (start and end frame)
T-pose 0f 1f
Attack 6f 66f
Attack1 71f 140f
GrabBite 145f 180f
GrabBite1 185f 221f
6GrabBite2 226f 266f
Attack2 271f 311f
Walk 316f 616f
Walk1 621f 920f
DodgeBack 925f 933f
DodgeFront 938f 946f
DodgeLeft 951f 959f
DodgeRight 964f 972f
LoseHead 977f 1057f
HitFront 1062f 1102f
HitLeft 1107f 1147f
HitRight 1152f 1192f
HitReactionB 1197f 1217f
HitReactionF 1222f 1242f
HitReactionLeft 1247f 1267f
HitReactionRight 1272f 1292f
Idle_Headless 1297f 1597f
Idle 1602f 1902f
InAir 1907f 1916f
Jump 1921f 1934f
JumpAttack 1939f 1984f
KnockDownGetAngry 1989f 2068f
Land 2073f 2079f
RunStrafeLeft 2084f 2384f
RunStrafeRight 2389f 2689f
TurnLeft 2694f 2714f
TurnRight 2719f 2739f
WalkBackHeadless 2744f 3043f
WalkFowardHeadless 3048f 3317f
WalkLeftHeadless 3322f 3591f
WalkRightHeadless 3596f 3865f
HitStrongFall 3870f 3915f
GetUp 3920f 4015f
Feed 4020f 4180f

http://www.motiontracks.org/index.php?route=product/product&product_id=287

Format: 3ds max (2010+) source, fbx and bip, unitypackage

Webplayer here…
Click and drag to rotate the zombie
http://dl.dropbox.com/u/82234398/zombie1.html

Waiting for the Video

1 Like

Just wonderful, I can not wait to see the video !

Buy it here: http://www.motiontracks.org/index.php?route=product/product&product_id=287

Added the Unitypackage to the file, with the animations already splitted.

Thank you video is ready now

Take a look at the preview video, also the package include a splitted file ready to be used in your project

wow zombiezo Wonderfull Realistic animation

Thank you i’m glad you like it…Stay tunned more zombies will come

Awesome - purchased, works great and Mecanim friendly ftw :).

Thank you Lypheus, i’m really glad you like it.

i’ll post a Webplayer to show the zombie in action…stay around

That’s what i was looking for !

Nice i’m glad you liked…

Webplayer here…
http://dl.dropbox.com/u/82234398/zombie.html

Try all the animations at the webplayer. You can use it for any project you like.

Webplayer updated http://dl.dropbox.com/u/82234398/zombie.html

insert a camera orbit to be able to see the zombie from all angles ( we want to see the back and the feet as well ). fix some jitters from grabBite2 ( arm left ) and getUp ( leg left ).

Looking really good! Good job!

I know that you’re doing animation with motion cap a big concern with that is that these datas need to be optimized ( mean reducing keys manually not with the one from unity importer which can get rid of some “key” keyframes " to save some memory. Indeed one key per frame per bone can quickly become a big file.)

I also notice you animation splitter which is a great tool in case people need all the animation from the timeline. but in case some developer don’t require all the animations here again the whole file can be too heavy for no reason. that’s why some create one fbx file per animation to let the developer decide what her needs.

Anyways, Again congrats it’s a great creature that needs to be shot by your survivor dude!! :slight_smile:

Edit : also HitStrongFall ( end of the animation root goes back and forth, needs to be fixed : double the before last and last keyframe to fix this interpolation )

Normally zombies are actually kinda comical to me… But this one creeps the @#!% out of me haha. Good job.

Nice job!

@rosor
Thank you for your comments, there’s always good to receive critcs.
I’ll put a orbit camera as soon as i finish another job i’m doing right now.

*About the mocap, if you know the process, you whatch over and over again the animations and some time is hard
to see the little problems cause your eyes are tired of seeing the same thing over and over. haha, so i’ll take a look again to those animations
you are talking about.

*About the animation splitter, the idea is to help people like me that use 3ds max, or, if you already know your animations name and keyframe
you can manualy write the animations to the xml and use the tool to just split the anims from your char. I do not separate the animations in fbx files
because i always sell the .bip file wich is the source animation that you can load with max, any or all, and export as you like.
So maybe the problem is the pople who don’t have the 3ds max, but this zombie also has the FBX file with all the animations, if you want to retarget it’s just metter of pick frames you want.
Anyways thanks for the tips you point at this work. I’m glad you liked