Hi! I’m having an issue with hard edges appearing around the items lying in the near range of DoF in HDRP when setting a high radius to display high blurriness.
immediatehonestalaskajingle
These are my settings for the DoF override and the post-processing in HDRP Asset
Is there any way around it to get a smoother transition with high quality? Thank you.
More info:
Build Platform: Windows
Unity version: 2019.4.25f1
HDRP version: 7.6