high res textures appearing less detailed

I’m having an issue where high resolution textures are appearing pixelated in Unity. I turned off Compress Imported Textures in the Unity Preferences thinking maybe that was doing it, but it didn’t help.

Here is a link to the texture (because its white on alpha so it doesn’t show up on here).

Here is a screen shot using code in Unity:

Any help getting a better outcome is greatly appreciated.

The texture is in some ways less important than how you’re using the texture.

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I definitely know you are correct as someone JUST sent me a post you replied to asking if I had tried that.

Using the texture with a cutout shader.

your standard two sided soft blend shader in your comment history helped a lot, thank you

Yep. Ideally you should be using a custom shader that uses that texture as a mask, not use two materials.

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for sure; i’d love to pay you to write one for me

I won’t write one for you, there are others on this forum who are likely happy to do so if you post an explicit “looking to hire” thread… though I don’t know what the current rules are for that on the forums these days. There was a jobs sub forum that got closed down.

If you’re looking to learn how I’ll happily guide you there. Otherwise you can try doing some internet searches for existing shaders that might do what you want.

I believe this is basically “unity connect” now.

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Use a custom shader that uses the texture like a mask?
Hmmm interesting. I’m taking note of this.