I’m having an issue where high resolution textures are appearing pixelated in Unity. I turned off Compress Imported Textures in the Unity Preferences thinking maybe that was doing it, but it didn’t help.
Here is a link to the texture (because its white on alpha so it doesn’t show up on here).
Here is a screen shot using code in Unity:
Any help getting a better outcome is greatly appreciated.
I won’t write one for you, there are others on this forum who are likely happy to do so if you post an explicit “looking to hire” thread… though I don’t know what the current rules are for that on the forums these days. There was a jobs sub forum that got closed down.
If you’re looking to learn how I’ll happily guide you there. Otherwise you can try doing some internet searches for existing shaders that might do what you want.