high resolution to Pixelart

Hey guys,

i ve been working on a 2D high resolution game for mobile devices. But it seems like the mobile Gpu isnt strong enough to support the target fps of 60. So i decided to go with pixel art to get a performance boost. I ve already created a lot of high res sprites with sprite mode = multiple. Whats the best way to turn my whole game into pixelart without having to change the sprite masks in the sprite editor.

I ve seen a method to use the pixel material from the package “AllIn1SpriteShader”, but i dont think i will get a performance boost like that, am i wrong?

I could just scale my sprites down in Photoshop, but after i import them back to Unity all the sprite masks in the sprite editor will be all over the place, since the new sprite is much smaller.

Any ideas?

Before you go changing your art styles try to figure out exactly why you have performance issues, otherwise you might change styles and still have the exact same issues.

Depending on what you mean, I don’t quite see pixel art having a significant performance advantage over high res art, if at all.

Yeah i too thought that changing to pixel art might not even solve my problem, since im not even sure why exactly my fps drops. Based on the Profiler i know its cuz the CPU is waiting for the GPU to render. But those frame drops feel so random, even when i stand still in the game the frame drops come and go as they wish