Hi!
I’ve been struggling quite a bit with my shadow quality where I had nice shadows and then suddenly now I have very sharp and pixelated shadows like you can see in the screenshot below
I think everything is setup correctly, the Angular Diameter doesn’t affect the softness of my shadows and Idk why even when I crank up the High Quality Settings
My volume settings for the shadows seems ok too like the splits should give the atlas enough resolution for my shadows to be fine
Now, I see your using “Both” for the lit shaders mode in your hdrp settings, rather than “Forward” or “Deferred” only. See if you still see these pixelated shadows with one of these 2 (especially Forward).
I am still having the problem of pixelated/poorly filtered shadows when using “High” quality filtering mode in HDRP, version 12.1.1. Medium and Low look much better.
I see that the OP has these settings already tweaked, but in case someone, who comes here later, missed it: the reason for the immediate dip in shadow quality when switching to High Quality lies in the fact that there’s now a new subsection in the Shadows section of the Light component. And not only its default settings are bad, to say the least, it is also hidden behind the More Options button, which is bound to confuse new HDRP users, such as myself, as I went through every possible shadow setting in the project, before accidentally discovering the presence of the button from this video:
The default values, set the way they were for some reason, made the shadows look jagged and pixelated and too harsh, but tweaking them was what solved it for me.