High speed 2D colliders going through eachother?

I have a polygon collider 2D going at a fast speed toward an edge collider 2D, and when it goes fast it keeps going through or getting stuck inside of it. How can I ensure that it will 100% collide?

You may want to check physics settings to get the most out of the possibilities. Also because this is a common issue, there is a wiki page called “DontGoThroughThings” specifically for this.

Hi, Did anyone solve this? I am facing the same issue. Please Help!!!