Highest number wins | Dice Game

Hello Unity users,

I make a simple dice game for school.
You have 2 dice and the computer also has 2.
the idea is that only their highest are compared with each other.

How can I make this?

Code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class Tweedices : MonoBehaviour {

    public Text SpelerDice1;
    public Text PCDice1;
    public Text SpelerDice2;
    public Text PCDice2;
    public Text score;
    public Text score2;
    public Text resultyou;
    public Text resultpc;
    public int dice1 = 0;
    public int dice1extra = 0;
    public int dice2extra = 0;
    public int dice2 = 0;
    public int point1 = 0;
    public int point2 = 0;
    public Text win;
    public int resulty;
    public int resultp;

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void onButtonClick1()
    {

        Debug.Log("Dobbelen");

        dice1 = Random.Range(1, 7);
        SpelerDice1.text = dice1.ToString();

        dice2 = Random.Range(1, 7);
        PCDice1.text = dice2.ToString();

        dice1extra = Random.Range(1, 7);
        SpelerDice2.text = dice1extra.ToString();

        dice2extra = Random.Range(1, 7);
        PCDice2.text = dice2extra.ToString();

        // Is dice1 + dice1extra groter dan dice2 + dice2extra dan wint de speler
        if (dice1 + dice1extra > dice2 + dice2extra)
        {
            win.text = "You won!";
            point1++; //waarde
            score.text = point1.ToString();
        }

        // Is dice2 + dice2extra groter dan dice1 + dice1extra dan wint de computetr
        if (dice2 + dice2extra > dice1 + dice1extra)
        {
            win.text = "You lose!";
            point2++; //waarde
            score2.text = point2.ToString();
        }

        // Is dice2 + dice2extra gelijk aan dice1 + dice1extra dan staat het gelijk
        if (dice2 + dice2extra == dice1 + dice1extra)
        {
            win.text = "Tie!";
        }
    }

    public void resultYou()
    {
        resulty = dice1 + dice1extra;
        resultyou.text = resulty.ToString();
    }

    public void resultPc()
    {
        resultp = dice2 + dice2extra;
        resultpc.text = resultp.ToString();
    }

    public void onButtonClick2()
    {
        SceneManager.LoadScene("Roll the die2");
    }
}

Who can help me?

I guess you just need to assign the higher value for each player to a variable. Something like

var dice1highest = dice1 > dice1extra ? dice1 : dice1extra;
var dice2highest = dice2 > dice2extra ? dice2 : dice2extra;

if (dice1highest > dice2highest) {
    // player wins
} else {
    // computer wins
}