Certain folder names like ‘Resources’ (problematic!) or ‘Editor’ (not for runtime) affect what is inside in different ways and you may forget the ‘special’ names so maybe they should be highlighted/marked in some way in the editor to make them standout?
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+1.
While my team generally already knows what the “special”/magic folders are, newer devs & those unfamiliar w/ Unity generally don’t know and there’s no real context-based way for them to even think to look it up. This suggestion would be a great “low hanging fruit” -level addition with a comparatively-large (positive) impact on developer UX.
Could be really simple, even – ie just a light “highlight” and a tooltip – that alone would go a long way. Especially when coming into a project that doesn’t use assembly definitions, even those of us more experienced with Unity may have forgotten that some (or which) folders are “magic” (ie because we’re used to working on projects that have more structured/explicit declarations, via Asmdefs).