In Unity 5.4/5.5, if I disable a canvas, then enable that canvas again and have a new button set to be highlighted, the original button does not dehighlight unless I hover over it again. So users can highlight the entire menu.
This wasn’t a problem in 5.2. I can’t stay on 5.2 to launch on Playstation, and this is ruining my launch schedule - is there any fix for this? I would have to completely stop using your highlighting system and write my own.
Here is a video of the behaviour: