Highlighting assets in Project window

Am I missing something, or in Unity 4 do you have to be in Project → “2 columns layout” in order to have an asset highlighted in the Project window when you click on that asset in the inspector? If so, this seems like a horrendous change. IMO 2 column mode is completely redundant, and it would be a nightmare to lose the ability to quickly locate assets from the inspector.

Thanks everyone, and I apologize if this has already been addressed!

Edit: I did a little more research. It seems that certain types of assets such as prefabs and scripts will highlight successfully, while others like meshes, textures, and materials will not. This leads me to believe that it’s a bug. If anyone can confirm I’ll go ahead and report it. OSX, Unity 4

Highlighting works for me in either single or double column mode. Are you on the final version of 4.0 (4.0.0f7)? If you can reproduce this then please report a bug.

Sorry for the ninja edit, but did you try it with materials/meshes/textures? Yes, I’m on 4.0.0f7

All types highlight properly for me.

Bug report is the best as then we’ll have your specific info (OS, gfx card, etc).

On it. Thanks for weighing in, Ethan!

This was happening to me, very frustrating as I hate using the two column layout in the project window.
I found if you close the project window reopen it in two column layout and switch it back to one column layout it works again and assets will highlight properly in you one column project window. OSX unity 4.0.1f2

This might not be your issue but searching for it brought me here. My colleague told me about the little lock in the project window that prevents anything from being highlighted when you click on the asset.

1307074--61094--$Screen Shot 2013-07-23 at 1.35.18 PM.png

Unlocking it fixed my issue of assets not highlighting in the project view… I did not know if it’s existence.

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Solved my problem in Unity 5.5.3!