Highlighting Normal Edges - Shadergraph

Hi all, I’ve been trying my best over the past couple two days on an edit to Madlaski’s PixelEffect shadergraph but It hasn’t exactly gone so well. The addition I wanted to make to his shadergraph was to try and also highlight the normal edges of an object(so like the edges inside the outline).


This is the shadergraph so far(also by the way I have no fucking clue what I’m doing)

I have a feeling I need to generate a normals rendertexture from a camera in much the same way the depthtexture is from its own camera but I’ve tired and basically failed quite a bit now. Theres also this which I tried to use as a reference but its basically black magic to be I’ll be honest.

I would post the shadergraph file here but unfortunately I am too new to… :frowning: