Hi again
I have to say Unity is a very nice tool I love it.
Here’s my new challenge.
I have to show which part of the anatomy is selected on the scene
I tried setting the color of the shader to somenthing bright like yellow.
it works fine for light colors.
I run into trouble when the shader has a texture attach to it with dark or bright colors.
in this image when I highlight the muscles with the yellow color is just invisible.
I also tried to add a material to the end of the array of “renderer.materials”
hoping that unity would render the whole object with this material, however when a model has more than one material it only render the area rendered by the previous material.
Any suggestions?
Thanks