Hello,
So I get these weird black areas where bright highlights are behind an alpha blended material (the weird clouds are a plane with a simple shadergraph material). Any idea why, or how to fix it ?
Thank you !!
Hello,
So I get these weird black areas where bright highlights are behind an alpha blended material (the weird clouds are a plane with a simple shadergraph material). Any idea why, or how to fix it ?
Thank you !!
My bad, I had just forgotten to saturate the alpha channel, I feel so silly.