Is there any tool for automatic decreasing poligons count of 3D objects?
It is easy to find and buy a perfect 3D model now, but a lot of them is hight-poligonal, and not suitable for game dev, in particular for mobiles.
Have anybody met such tools?
Simplygon, Atangeo Balancer, Mootools’ Polygon cruncher, are commercial products in that field. Zbrush has also a plug-in to reduce polygons, called Decimation Master. It’s already preinstalled in Zbrush.
A free one is Meshlab.
Blender does also polygon reducing as Goat said. Unfortunately not that optimized and with not much options.
If your model is really high-poly (100k+ polygons) you could also consider to retopologize it by yourself, with 3dcoat, 3ds Max, Maya, Blender, or Modo.
Thanks for everybody!
I think the best solution for me is using default modifer from Blender (Decimate) or 3D Studio Max (Optimizer), or maybe Polygon Cruncher.