Hiidden Object Game

Hello.

I am new here. I was playing with unity for about a month now. Converting from XNA. Anyway, i have a question how i can achieve simple hidden object game?? I was thinking something like onMouseDown and then check if there is item from the list under the cursor.

Yes, that seems like a good idea.

Just create a set of 1x1 plane objects with colliders then use RayCastHit to determine if you clicked on something or not.