Hinge Effect??

Hinge that it is returned as an elastic effect. I don’t know how to explain it but i try:

This is my code:

if(Input.GetKey("up")){
            angle += Time.deltaTime * 100;
            angle = Mathf.Clamp(angle, 10,65);
            raqueta[0].localRotation = Quaternion.AngleAxis (angle,Vector3.forward);
        }

what I want to do is that when I stop touching the button “up” my object will rotate backwards as if it has an elastic.

I don’t want to use the Hinge Join 2D, I’ve tried it and the effect is very bad.

Why can’t you just do what you do now but in reverse? Instead of += use -=?

@GroZZleR I want the effect of the feet of the players of this game:

But I’ve already solved, simply add another line but like you said and instead of the “+ =” will add “- =”.

Thanks so much :slight_smile: