I’ve attached an object to my character with a hinge joint. Left all values pretty much default. There’s no collision but for some reason the object is freaking out! Shouldn’t it just hang there swinging a bit?
What’s going on here?
Thanks
I’ve attached an object to my character with a hinge joint. Left all values pretty much default. There’s no collision but for some reason the object is freaking out! Shouldn’t it just hang there swinging a bit?
What’s going on here?
Thanks
Bump, surely someone knows what’s wrong here?
Just found out it’s colliding with the character controller.
How can I make it ignore the character controller?
It’s the white object on the left, being pushed away by his character controller.
Should be a pouch that hangs off his belt.
Perhaps try Physics.IgnoreCollision(“enter your characterControllers capsule collider”, “enter your joints collider”);
Put it on a collision layer that is ignored by the character controller.
I didn’t know you could set collision layers. I will try that, thankyou.