Hinge Joint going crazy?

I’ve attached an object to my character with a hinge joint. Left all values pretty much default. There’s no collision but for some reason the object is freaking out! Shouldn’t it just hang there swinging a bit?

What’s going on here?

Thanks

Bump, surely someone knows what’s wrong here?

Just found out it’s colliding with the character controller.

How can I make it ignore the character controller?

It’s the white object on the left, being pushed away by his character controller.
Should be a pouch that hangs off his belt.

Perhaps try Physics.IgnoreCollision(“enter your characterControllers capsule collider”, “enter your joints collider”);

Put it on a collision layer that is ignored by the character controller.

I didn’t know you could set collision layers. I will try that, thankyou.