Hinge joint, movement (truck)

Hi!

I have a question: I am using Transform.Translate to move a truck vehicle in a level. When it touches a trigger, it makes a smooth turn (kind of waypoints, I set a distance vector and the object turns accordingly to it). The reason is that I don’t want physics to be part of the game (I want exact 90 degree turns for example).

But…Now I have attached a hinge joint so the truck has two containers.
The joint itself works, However it is influencing the movement of the truck: the direction slighly changes.

How can I basicly only use the hinge joint for the visual effect, but keep out all kinds of physics aspects that causes my truck to change its direction?

Did you make the rigidbody on the truck kinematic?

Ah that does the job. Also I changed the mass to 0. Thanks!