Hi!
I have a question: I am using Transform.Translate to move a truck vehicle in a level. When it touches a trigger, it makes a smooth turn (kind of waypoints, I set a distance vector and the object turns accordingly to it). The reason is that I don’t want physics to be part of the game (I want exact 90 degree turns for example).
But…Now I have attached a hinge joint so the truck has two containers.
The joint itself works, However it is influencing the movement of the truck: the direction slighly changes.
How can I basicly only use the hinge joint for the visual effect, but keep out all kinds of physics aspects that causes my truck to change its direction?