Hingejoint 2d rotating beyond constraints when the game starts

I’m working with the Hingjoint 2D, and everything seems to be working, but whenever the game starts, the object attached to the hingejoint will make a few full rotations by itself. The motor is not enabled, there are angle constraints set, and the colliders are not interacting with each other. How do I stop this?

Probably because it’s in a state where it’s out of constraints when it starts so has to correct it?