HingeJoint Attachment Point

Hi guys, I’m creating a hinge joint at run time between a static object in the environment and a game character. All is working as expected, except when I attach the character to the static object (static object contains the hinge joint), it’s the characters feet that get attached to the object rather than his hands (so the bottom of the character rather than the top)

What governs which part of object is ‘attached’ when it’s rigidbody is attached to a hinge?
Thanks for any advice.

have you tried setting your anchor to the desired point?