Hello everyone,
I have ropes in my 2D game which are exactly as expected when I play in the editor, but become weird when I build the game for PC. See pictures below: the ropes are different in the PC build.
For the ropes I use hinge joints 2D between line renderers with rigid bodies 2D. They follow physics rules and have their extremities kinematic so they don’t move.
Does anyone have a clue why this may be happening?
In editor mode:
In the build version:

