Hello everyone,

I have ropes in my 2D game which are exactly as expected when I play in the editor, but become weird when I build the game for PC. See pictures below: the ropes are different in the PC build.

For the ropes I use hinge joints 2D between line renderers with rigid bodies 2D. They follow physics rules and have their extremities kinematic so they don’t move.

Does anyone have a clue why this may be happening?

In editor mode:

In the build version:

I found the solution for this. I had to go in my Physics2D settings and increase the positions iterations and velocity iterations until I got what I wanted. Eventually I multiplied the original values by 10 and can’t see a difference in CPU usage.