So we’re trying to get Chinese to work in our game. We usually use Bitmap fonts but a Chinese bitmap would be at least a 2k texture which we can’t afford. So we’re switching to dynamic/ttf font for Chinese.
Our game is a pixel 2D game, so we need everything crisp. The problem with dynamic font is no matter what setting I choose in the font importer (even Hinted Raster), it sill shows some smoothing/anti-aliasing.
Any tips/thoughts/ideas how to make it NOT do that would be appreciated
PS: We’re using NGUI and Unity 5.4.3p4
Here’s a comparison screenshot of a Dynamic font with Hinted Raster and a Bitmap font.