Hip Ship

I just officially launched my game Hip Ship on the dimeRocker Arcade. I created it mostly over the past few weekends.

It was originally a single level demo I made for showing off features of the dimeRocker Arcade. I had only a few hours to create the demo, so that’s primarily why you might notice the assets come from the 2D gameplay tutorial.

Anyway, it was cool to be able to create a small game like this using a free tool and assets. And the simplicity of the Arcade is very inspiring for me to make more small games on my spare time.

Check it out and let me know what you think. It may be a bit choppy for some people, I will be releasing a performance update soon.

Play it here
http://apps.facebook.com/dimerocker/play/hipship

I just wrote a new blog post if you’re interested in reading more about its development.

http://bradkeys.com/index.php?p=home&articleId=14

Released a performance update today. If any of you had lag issues, it should hopefully be fixed now. I’d appreciate any feedback.

I just uploaded Hip Ship to Kongregate and integrated their high score API. I’m still looking into how to use their achievement system, but for now it’s there to play. Have fun!

http://www.kongregate.com/games/bradkeys/hip-ship

Please rate my game!

I created a video showing a complete play-through of the game in its current state. And I wrote up some development notes about my future plans with it based on feedback and analytics.

You can read about it and watch the video here http://bit.ly/hMttZz

Whenever I see small platformer games like these I always think of the possibilites. As one guy from Vancouver to another. I’m saying this: platformers are unique but can be even more unique, you could make this a TPS Open World game and when chases occur and stuff you get into the Hip Ship and do your thing. My suggestion is keep working on it until you get to an open world mark at least. Because I would like to see this game go that direction because of it’s potential.

I completely agree. I have some pretty awesome ideas for new mechanics, some of them I already created and just haven’t put in yet. I really need to make it so you can play individual levels.

If I do that, I don’t even care if anyone plays the game or not. It would be a great sandbox for me to experiment with new ideas. And I agree that opening it up more would be fantastic. I think putting in a level editor is a great first step.

Then do that. Implement the mechanics you’ve created and I’ll give more feedback.

For some reason the FB link is not downloading anything.

Hmm it works fine for me. What browser/OS are you using?

You can also try the Kongregate link above.

Okay after you implement those mechanics I have an idea. You add a player character and it’s a chase, you go in a chase and then you enter the Hip Ship and then the Hip Ship levels start.

You sure do like chases, huh?

Lol. That depends. I also like to see games rise up from small platformers and into cool TPS Open World Games.

The problem with this is that you’re suggesting all platformers aspire to be open world games. This is just not the case.

No, not all platformers aspire to be open world games. Only ones with the potential. Like this one game I saw on the forums it aspired to become a game where you go around a little temple. But games like this can become open world games. But the first thing to do is give it a 3D effect and not see it as a sidescroller and rather see the back of the ship and control it as it moves to avoid the objects and in the options menu choose if you want it to be a sidescroller or 3d way.

Yes, but what if the designer/creator doesn’t want it to be open world? What if the designer/creator wants a “standard” 2D platformer?

Why are you arguing with me? Is it because you have nothing else to do and your simply finding joy in it? I have nothing against you.

And it’s his choice and he even said that he would use this game as a sandbox.

Sorry you think I was arguing with you mate, I thought we were just having a conversation.

I don’t know why I used arguement. It’s probably because the word debate didn’t come to mind then. Sorry, I actually meant debate.