Hips facing wrong way during animation

When my humanoid is on his side (Shoulder facing the target area/opponent), the humanoid is instead doing the opposite (Hips facing the target area/opponent).


What are the reasons this could happen?

If you do not understand my question, say so and I will reword it.

Usually, when this happens to me, it’s because in the clip settings the Root Transform Rotation is set to Body Orientation rather than Original.