Hit boxes in unity?

Can it be done? Or, rather, I bet it can, the question is; how?

What do you mean by “hit boxes”, exactly?

If you mean areas where an object can collide and cause damage (i.e. headshots), then sure - use Triggers.

Actually, every possible definition of “hit box” I can think of leads me back to triggers.

http://unity3d.com/Documentation/Components/class-BoxCollider.html

-Jon