"Hit closest only" with near-far interactor?

XR Interaction Toolkit Version 3.0.5

Is there no way to enable “hit closest only” on the curve interaction caster? I’m using the near-far interactor from the multiplayer template sample scene, but I don’t see a way to enable it like there is on the ray interactor.

If I only want the far interactor to hit the closest object (and also don’t want it to go through walls) do I need to switch back to a ray interactor instead of the near-far interactor?