Hit particles with RayCast hit?

Hello,

i want to hit the particles with an Raycast Hit (Shot)? Is this possible? I tryed with OnParticleCollision… but the bullet is to fast for collision.

Here is my code…

var fwd = transform.TransformDirection (Vector3.forward);
		if (Physics.Raycast (transform.position, fwd, hit, count*100)) {
			//print ("There is something in front of the object!");
			
			// to see wath the ray hits 
			//print ("Blocked by " + hit.collider.name);
						
			if (hit.collider.name == "Kiste") {
						
				Instantiate (explosion, Vector3(hit.point.x, hit.point.y, hit.point.z) , Quaternion.identity);
				
				Destroy (hit.collider.gameObject);
				
				PlayAudioClip(explosionSound, Vector3.zero, 1.0);
				
				count = 1;
				
			}
	

		}

the particles i can get like this

var particles = RedBubblesEmitterPrefab.particleEmitter.particles;
	//print ("particles = " + particles);
	
	for (var i=0; i<particles.Length; i++) {
		print(particles[i].position);
	}

No, sorry.

–Eric

ohhhhh :frowning: that would be nice in the next version!!