Hi all,
I am building a type of design game for a community - and we need to be able to give everyone that plays the game a set amount of "points" or "dollars." Some options (say a HUGE community center) will cost all of their points when selected, other items may allow them to install four or five new elements within a community. The selection will be made through the GUI which will move a building, feature, or element into place, provide a quick tour w/ VO, and then take away points. If the player decides to "un-choose" something, i will need to give the points back. And finally, a "done" button that would report decisions.
So, i need a push in the right direction to equate this type of function to a character taking a number of hits in a game - i think? Subtracting, or giving back points as decisions are made similar to what you would do in a RTS or tower defense game.
I will post a separate question on reporting decisions after resolution of the "hit points."
THANKS!