Hit Shader Graph Max Node Render Cap

Hi all,

I’m using HDRP 2020.2.1f1 and i’m in Shader Graph 10.2.2 , but I seem to have hit some sort of render cap for nodes as new properties and nodes added are completely invisible. So I cant do anything with them :frowning:

I started using Sub-Graphs which would free up the limit a bit, but now it’s at the stage where absolutely everything is in a Sub-Graph or nested Sub-Graph, so theres nothing more I can shave off the limit.

The nodes work functionally, It just wont render them on screen…

Does anyone know how to increase the cap? this would help a lot.

Thanks
DoomPriestK

I need an answer on this…because…well

EDIT:

I’m now fairly sure this may be a bug with 10.2.2 as I just re-entered the sub-graph and everything renders fine.

It seems SG may start becoming unstable after a certain amount of nodes have been rendered.

Not a fix to this issue, but maybe you could write some of your more complex things to a Custom Function node as code? This would reduce the graph complexity and often many things are easier and simpler to write in code.