Using cameras is one thing unity does very well. However, when using the terrain system, moving camera long distances results in a very big hitch when cameras are switched. I’m guessing this has to do with calculating the LOD.
Is there some way of getting unity to precache the calculation for a camera? The hitches make the cutscenes look very poor. Any reasonable solution tat works for a cutscene with many cameras would be appreciated. Even unsupported functions that might help would be a blessing.