Hitting Apply on Prefab Zeroes Out RectTransform x and y Position

Hi

Ever since updating to 2017.3, some of my prefabs have this bug when I hit the apply prefab button.

A random amount of child objects rectTransform x and y values become 0.

Now sometimes eventhough they are 0, they still appear in the correct position when running the game, yet sometimes they are at position 0.

It is extremely frustrating because sometimes I do not notice this and then I zero out an entire UI screen, which is slowing down my work flow.

Anyone else experience this?

Yes, rather a lot of us. Seems the best fix is to roll back to 2017.1 or 2017.2 until Unity eventually fixes it later in the year maybe. VERY irritating UI bug. Has anyone else experienced this?

Ah thanks, I tried searching but that guy does not know how to title a thread lol.

I discovered this only happens if the prefab is parented in a Canvas. If you simply drag it into the scene it works as intended. However, this is undesired behavior and must still be fixed ASAP.

2017.3.0p3