HLA Compliance with Unity Gaming

Hi,

I am new to this forum and have some queries with regards to the HLA compliance.

As I understand HLA is standards for networked simulators defining the interactivity between them. The RTI or the Runtime infrastructure forms the backbone of the entire system.

We use Unity’s Master Server either online or hosted on the intranet in case of multiplayer games. How different is the RTI from Unity’s Master Server?

Can we achieve HLA compliance in our system while using Master Server?

Appreciate a prompt response.

Thanks and Regards,
Jagmeet Singh

HLA compliance unity 3D google search suggests VR Link and Portico RTI as the primary results. Where as RTI is doing what Master Server facilitates. Hence the queries.