I was wondering if someone knows when HLAPI will be supported in WebGL?
I can’t find anything on the roadmap ![]()
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Yeah, I would like to know too. All I know is that they are working on it, but haven’t seen any ETA yet.
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Still can’t find any info about this. Working for weeks now to convert my game to the new HLAPI networking engine… Does anyone have some info on when this will work in web gl build??
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5.2.1p1 Networking: Support for UNet HLAPI on WebGL platform.
- Added useWebSockets field to NetworkManager and NetworkServer. When this is checked, the system will listen for WebSocket connects instead of the normal UNet Transport layer connections. This allows WebGL clients to connect to the server.
- Fixed DNS issues using UNet on WebGL platform.
- Fixed HLAPI update pump function on WebGL platform.
Thx gydronik! Missed this one ![]()