I have this error when trying to connect to a build made with the same project (local client works). Any ideas what it could be?
HLAPI CRC channel count error local: 4 remote: 6
Full Log
HLAPI CRC channel count error local: 4 remote: 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:50)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 50)
CRC Local Dump CharacterTalkManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:84)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 84)
CRC Local Dump Player : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:84)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 84)
CRC Local Dump Character : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:84)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 84)
CRC Local Dump CharacterRopeManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:84)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 84)
CRC Remote Dump Player : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)
CRC Remote Dump Character : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)
CRC Remote Dump CharacterTalkManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)
CRC Remote Dump CharacterRopeManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)
CRC Remote Dump GoalManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)
CRC Remote Dump ServerStateManager : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:smile:ump(CRCMessageEntry[ ]) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:89)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[ ], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:51)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:626)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:301)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:472)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:686)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:707)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 89)