HMD multiplayer

Hello eyerone!

I just started developing games. noob…
And i don’t want to spend a lot of money for this hobby.
The free version of unity is just fine for me.

I want to develop a game for 2 players using HMD.
One option is to use the vr-headset for smartphones. (which i own, works fine)

Another option is of course using the oculus rift… (which i don’t own, yet)
So it should run on various platforms. (Linux, PC, Mac, Android, Iphone)

Do i have to buy Unity Pro, when i want to develop for the oculus rift? (i’ve read about a workaround…)

Is it an good idea to buy PUN Plus to make a simple 2-player game?
The players are standing side by side and are using the same LAN.

And do i need to set up a server?
Server(iphone) ↔ Client(Android)
or
Client(iphone) ↔ Server(Linux) ↔ Client(Android)

Or is there an easier solution?

In the meantime i would be happy about any hint, how i can easily test my 2-player-game within unity. :slight_smile:

Thanks a lot

I think free PUN works fine with 2 players.

Thanks for your reply, but…

According to this overview, the free version of PUN does not support Android and iOS…

IRC it’s only the free version of Unity that does not support it. If you have an Unity Pro license, it should be possible.

Photon always requires a server to be available to the clients. That could be in the same LAN but you will need a Windows machine to run the server. There is no hosting in the unity clients for Photon.

Unity Free does not export PUN Free to Android and iOS. The PUN+ package works around this limit and you can use the Photon Cloud for up to 100 concurrent players. No extra cost.

Tanks for your reply

Hmmm, ok…
Anyway, i think i’ll start developing my game with the Unity Network and without a distinct server.
The issue with the NAT should not bother me since i’ll use the game only within a LAN.

And if i want to make my game online ready, i’ll use PUN+.
Converting my project to PUN+ in a later state of progress should not be the problem.
i hope… :wink:

Thanks