Hmhmm.... help.

I want to ask you something, how can i make a part of my uh… thing, fall off, when enough force is applied (Yes, i made it in several parts, and connected 'em) Im trying to make a battlebots game, where if you bash the other enemy hard enough, the part attacked will fall off. so… force = Detachment. how.

Bump. Indeed.

Each part could have

BotPart.js

var isAttacking : boolean = false;

function OnCollisionEnter( c : Collision ) {
  if ( isAttacking ) {
    var part : BotPart = c.collider.GetComponent(BotPart);
    if ( part ) {
      part.HitWithForce( rigidbody.velocity );
    }
  }
}

function HitWithForce( force : Vector3 ) {
  if ( force.magnitude > strength ) {
    transform.parent = null;
    rigidbody.velocity = force * .5;
  }
}

Then your parts would need rigidbodies and be set to ignore collisions with other parts of the same bot either through physics layers or Physics.IgnoreCollision.