Hmm… I kind of forgot how to detect a Collision of an Object… Like a Simple Collision…
Well here’s what I tried.
void OnTriggerEnter2D (Collider2D Coll){
if (Coll.gameObject.name == YourBuff.gameObject.name) {
print("Buff Me");
}
}
Here’s what I did.
I made a public GameObject named YourBuff. I dragged the selected object from my scene onto my YourBuff GameObject
Here’s what I’m Doing
I’m trying to make my GameObject detect Collision from YourBuff. But sadly… I think I forgot how to make a simple Object Collision detection.
Any help would be appreciated. I hate to be stuck on something like this…