hello,
I have a waypoint system if the player reaches the waypoint he wil rotate to the next now i use
transform.LookAt
The negative thing about this one is that the AI rotates immidiatly to the waypoint. I want that the player rotates as an animation I use JavaScript. And i dont want to use ITween. tank you
1 Answer
1
Use this:
var speed: float = 0.5;
function Update()
{
var oldRot : Quaternion = transform.rotation;
transform.LookAt (target);
var newRot : Quaternion = transform.rotation;
transform.rotation = Quaternion.Slerp (oldRot, newRot, speed * Time.deltaTime);
}
You can set the value of speed variable to change the speed of rotation.
If i do this the AI wil be stuck on the waypoint i have 3 waypoints and the AI is stuck on the first one.
– rick-grendel