I’m trying to make it so that the longer I hold an input button, the farther the “projectile” object is launched from the player’s camera. In this cause, I want to hold the mouse button down for power, and then release it to fire.
This is as far as I got with the code and I am stumped:
public class ShootCrate : MonoBehaviour {
public GameObject projectile;
public float fireRate = 0.5F;
private float nextFire = 0.0F;
public float power = 0.0F;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Fire1"))
{
Debug.Log("A key or mouse click has been detected");
power += Time.deltaTime;
}
if (Input.GetButtonUp("Fire1"))
{
Debug.Log(power);
nextFire = Time.time + fireRate;
GameObject crateClone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
crateClone.rigidbody.AddForce(transform.forward * 500);
Destroy(crateClone, 5);
}
}
}
Any help is appreciated.