Hole Shader in URP

I would like to implement a hole shader in URP that allows me to use a mesh cube to cut windows into walls and holes into floors.
There are some tutorials and videos around to do it in the built-in renderer, but I have not found any resources to do it with URP and ShaderGraph

Any luck @Whitecold ?

I’m looking for a solution here as well. Would LOVE to solve this.