Holes in FBX files

Hi everyone,

I seem to have this problem quite a lot, and being quite a newbie at Unity, I don’t know how to fix it.

When importing files in the FBX (Sometimes other formats aswell) I get holes in my objects. It’s not like a circular hole, it’s as if the object has just completely disappeared from certain views.

Can someone help me with this problem?

I’ll post screens if needed,

Thanks,

Alex

Could you post screenshots?

Posting right now…

Here,

It’s the same model on both pictures.

The red circles on the second image show the holes in the second image.


Are the wings a single poly? Unity does backface culling, so you’ll either have to enable double sided rendering in the shader used or duplicate and flip the polys in the wings. The legs may just be an issue of normals pointing the wrong way, use double sided rendering or flip the normals on those sections to fix that.

Thanks Niosop,

I’m not sure about the model but I’m guessing so. And about Double sided rendering, how would I do that?

Thanks,

Alex