Hi all
I am importing a .blend file by placing in the Assets folder of a Unity project. Although these are single objects in Blender, the larger polygon meshes end up being split into 2 smaller meshes with overlap like so…
I’ve followed this thread in terms of removing doubles and calculating normals but has no change on the meshes inside Unity.
These are fairly dense meshes, is this likely to be the cause of the issue?
Thanks in advance
A