Hi there, I want to create a sphere-like arena (well, more ellipse-like).
The physics of the world should have something like gravity to every point in the arena (I want the character to be able to move freely along the entire world, doesn’t matter if it’s “up” or “down”).
I’ve tried using ray/sphere-casting to simulate the gravity “pull”, but it’s very clunky (the character is more “bouncing” then moving smoothly), and from what it seems I can’t get it to work for movement in equal gravity along the whole world (I can’t pass the median of the ellipse upwards).
Any suggestions please?
Edit:
I should add, my character itself is also spherical